I would like to apologize to everybody for everything that’s ever happened in the history of ever. Dave’s microphone STILL doesn’t work and Rex does his job by insulting each and every human being on this planet. There’s also some pre-show goodness and a little surprise after the outro, so be sure to listen to [...]
Our previous shows were full of technical glitches, but they pale in comparison to the epicness of this episode. Dave the Hokie joins us as our third wheel, except his microphone suffers from faulty wiring, resulting in an absolutely awesome episode. There have been a few format changes, so welcome to a slightly newer edition [...]
News just came in that Will Wright, founder of Maxis and creator of games like Simcity and the Sims, is going to leave EA to focus more on his business called the stupid fun club. Stupid Fun Club is an entertainment think tank developing new Intellectual Properties to be deployed across multiple fronts including video [...]
The podcast doesn’t go according to plan, which catches Trixin and Rexer just a little off guard. This week we talk about feedback regarding the previous episode of the show, SIMphoni development, Cities XL development, The Sims 3 copy protection changes, flooding troubles, computers and a rather elaborate version of The Footnote. Click here to [...]
In the second part of the series about my visit to Monte Cristo I’ll discuss an important part of CitiesXL, the online gameplay, or “Planet offer” as Monte Cristo calls it. I know some of you aren’t looking forward to this feature, but I think it has the potential to add a lot of fun [...]
EA have just announced that the uploader of the 100th millionth creature will win a copy of Spore Galactic Adventures. If your creature is not the 100th million, but the 100th-millionth +1, or +2, or +n, you may still be a winner, provided the uploaders in between are not “residents of the 50 United States, [...]
A short blog has been posted at the official CXL website showing off some of the work they have done on the graphic modelling of roads. Some alterations were made to the original artwork because a lot of people said the sidewalks were way too wide. Some roadtypes are shown below!
It appears that EA has learned that on-line authentication and restrictive DRM causes much more hassle than it’s worth. EA received lots of bad press on Spore’s DRM measures when the game was first released. This even caused the software giant to go back, and provide ways to “de-activate” Spore installations to make it possible to [...]
Sporedum has informed us that their latest project, BetterSpore 1.5 has been released to the public! So what is this BetterSpore? It’s a huge mod that was created by various Spore fans of the community to help turn Spore into a more enjoyable game. Version 1.5.0 brings 46 new parts, over 20 new space tools, overhaul of [...]
Early March I visited Monte Cristo in Paris to see how CitiesXL is shaping up and to give them feedback about the game. They allowed and even asked me to write about my experience. My apologies that it took so long to start writing, I’ve been very busy the past two weeks and caught a [...]




