Jirnsum – SIMphoni

Posts by Jirnsum

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In addition to a Spore Galactic Edition trailer, a Spore Creatures NDS trailer has been released. Check them out!

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We just learned through Simprograms that Amazon has now put up The Sims 3 for pre-order. As reported earlier here at Simhoni the game will be released on February 20, 2009. Price for the Collectors Edition will be 69.99USD and 49.99USD for the regular Sims 3 version.

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Our own Rexer has returned from attending the Spore Community Day on behalf of Simphoni. His initial comments (pending a frontpage article ;)) can be read in the following threads:

Spore Community Day!

Spore Information from Community Day, August 22, 2008

Rex’s Trip to Maxis (a travel journal)

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EA have just put out a press release stating a date for the release of The Sims 3. The game
will be available at retailers worldwide and available by digital download on February 20, 2009

Along with that a special collectors edition was announced:
The Sims 3 Collector’s Edition will also be in stores on February 20, 2009. The Sims 3 Collector’s Edition will include the full game along with additional collectable The Sims merchandise and a bonus in-game Italian-Style Sports Car unavailable elsewhere. A limited number of copies of The Sims 3 Collector’s Edition will be available worldwide, and those who pre-order the product from select retailers will receive an additional exclusive in-game vintage sports car and a collectible poster that is a first look at the neighborhood, all available while supplies last.

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EA has let us know through The Sims 3 Newsletter that the official Sims 3 site has been updated:
We’ve updated our website, and as a member of The Sims™ 3 VIP List you’re among the first to hear about it. Check out the all-new screenshots, blogs from the developers, cool stuff, and more from The Sims 3 Team.
Among the cool stuf: The Sims 3 Video!

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Two more Spore prototypes have been released through the official Spore website; Cell Culture and City Maze.

Cell Culture looks to be a cousin of BIOME, albeit a little more complex:
Cell Culture is a SimCity-like simulation of the spread of life and culture across a planetary surface. The planet is represented as a grid of cells. Each cell has several variables describing the amount and kind of life present at that location. Life grows and spreads from cell to cell based on these variables. The more favorable the conditions, the faster the rate of growth and spread.
City Maze appears to be a very simple version of SimCity:
City Maze is an agent-based city simulation prototype. The player controls a city of sim creatures. Players may place residential, industrial, entertainment and defense buildings. When sims enter these buildings, they rest, produce income, improve their mood or defend against raider attacks. Happy, safe, rested sims will multiply and produce income. Miserable, threatened, tired sims will get fed up and leave the city.
Take a look: it even has curved roads ;)

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After Particleman a second Spore prototype has now been released at the official Spore page. BIOME in the words of Maxis is:

…a programmable cellular automata simulator that allows users to develop simple “SimCity-like” grid simulations

The way SimCity works in its core is based on Conway’s Game of Life which he developed in 1970. In the game, neighbouring cells influence (or eat) one another, leading to an ever changing pattern of “cells” on the grid. This ofcourse can be readily compared to e.g. a NIMBY or YIMBY “cell” influencing nearby residential zones in SimCity. Maxis’ explanations goes on to say:

BIOME uses a language based on chemical stoichiometry, the notation system used to describe chemical reactions. Cells in a BIOME simulation change state the same way that chemicals change when exposed to other chemicals

Systems such as this can be used to simulate phenomena such as forest fires, disease epidemics, animal migration patterns and crystallization

BIOME supports both rectangular and spiral cellular automata configurations. The spiral configuration was used to study stochastic, self-propagating star formation (the process whereby the ignition of a star promotes the creation of more stars) on the galactic scale.
If that doesn’t make sense to you, keep in mind the disclaimer on the Spore prototype page:

Keep in mind these (prototypes) are not tested, supported or even easily explained.

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The good people of IGN caught up with Will Wright for E3 and did an interview with him:

In addition IGN has put up a Spore video entitled “Do the Evolution”:

Enjoy!

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The Spore team have shared something very special on the Spore website: one of the prototype programs they used to test certain mechanics for use in the game.
Usually these prototypes are never seen by the public, but we thought some of the more intrepid players out there might enjoy playing around with a few of our early Spore prototypes.
The particular tool they put up is called Particleman: 
ParticleMan simulates gravitational attraction between particles in a cloud. This system was used to study such gravitational dynamics as orbits, nebula formation, star formation and particle streams from sources like pulsars and black holes.
For all geeks out there definitely something to play around with!

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Forumer toroca just found out an official trailer for Spore has been released. Check it out!

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