Jirnsum – SIMphoni

Posts by Jirnsum

Everyone who registered for the CXL beta keep your fingers crossed, for the official site states: Beta participants are being selected!

Dices have been thrown, all bets are off! The lucky beta testers are being selected, and they will receive an email within the next 48 hours. As mentioned before, users of the promo codes [...]

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According to the official CXL site the CXL Beta is almost upon us:
Tomorrow at 7pm GMT Beta registrations will be closed. Which means you still have a day to register at jointhebeta.citiesxl.com if you haven’t done so already.
You probably understood it by now: the Cities XL Beta will soon be upon us… Stay tuned as [...]

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A new blog has been posted on the official CXL site, focussing on the differences between solo and online mode.
The first bullit on solo-mode caught immediately catches the eye:

25 maps featuring varying landscapes – from canyons to grassy hills and snowy mountains

That appears to indicate that the maps will not be editable…and no region play…
Prices [...]

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Monte Cristo has announced the European release date for Cities XL on the official CXL site. Mark September 3rd on your calendars city-builders!
Monte Cristo is very happy to announce that Cities XL, the next generation city builder, will be released on September 3rd 2009 on PC DVD in the following countries: France, Germany, Belgium, the Netherlands, [...]

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EA have just announced that the uploader of the 100th millionth creature will win a copy of Spore Galactic Adventures. If your creature is not the 100th million, but the 100th-millionth +1, or +2, or +n, you may still be a winner, provided the uploaders in between are not “residents of the 50 United States, [...]

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A short blog has been posted at the official CXL website showing off some of the work they have done on the graphic modelling of roads. Some alterations were made to the original artwork because a lot of people said the sidewalks were way too wide. Some roadtypes are shown below!

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It appears that EA has learned that on-line authentication and restrictive DRM causes much more hassle than it’s worth. EA received lots of bad press on Spore’s DRM measures when the game was first released. This even caused the software giant to go back, and provide ways to “de-activate” Spore installations to make it possible to [...]

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I was informed this morning that we can most probably share some very exciting news with you all in the very near future. Keep an eye on the Simphoni frontpage!

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Our friends over at Sporedum report that Spore Galactic Adventures has been delayed until May 20th. Several members on the official forums received mail that their pre-orders have been delayed. This delay seems to fit in with delays on other games, most notably The Sims 3. We can only hope that the delays mean errors [...]

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We just received a message from MaxisCactus that may include some exciting news for people living near Maxis:
Hey Everyone!
Many of our players have sent feedback on our official Space Adventures thread on the Spore Forum and you’ve got some great ideas! We have another new opportunity for some of you to share your thoughts about [...]

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