Yesterday’s Newsweek article is not the only one appearing in the wake of the Spore release date announcement. IGN, Joystiq and Wired all wrote articles on Spore as well.
IGN had an interview with Maxis’ Executive Producer Lucy Bradshaw and Senior Producer Morgan Roarty in which they explain some of the ways content will be shared among players. IGN tries to pry some details on the Wii version out of Lucy, but she is not willing to hint on a release date for that platform. In her words, someone “is holding a bazooka to her head”. According to Lucy she enjoys creating anthems for the creatures she makes:
As you arrive on a planet that you’ve colonized or have cites on, you’re greeted with your little national anthem which is a very fulfilling thing as you spread your empire into space.
She also reveals we have some stuff to look forward to in advance of the release:
We’re not releasing any underlying tools yet but what we will be doing is releasing a creature creator, a free trial version in advance of the game. That’s going to be not only to the community, but that’ll go wide.
In the Wired article, Will Wright talks a wired Journalist through the phases of the game. Beside the basic explanation of the phases, the article confirms that a music editor will also be available to the user.
Wright collaborated with musician Brian Eno to create the music generator, which also allows users to jump in and create their own themes by clicking and dragging musical notes. “I could put in the Star Wars theme if I wanted to,”Wright said.
Joystiq admits he had his doubts Spore even existed until he had a hands-on demo:
I imagined that Spore was the greatest illusion ever passed over gamers and journalists. From what I heard, it was just a series of unconnected tech demos. Will Wright could expertly misdirect his audience, leaving them thinking that they saw a game, not an idea. I was skeptical, even a little cynical.
After a full rundown of the game he concludes:
Spore is about scale, and it’s changing the way I think. Like Katamari Damacy on a microbe-to-galaxy level, I have a new perspective on size. I’ve had about two weeks to digest Spore, but I’m already hungry to play more. It’s going to be a long wait until September
We think no one here can disagree with that.
The new articles come with a collection of high resolution screenshots, so be sure to check them out!
Written by Gil and Jirnsum