Citizen Modelling in Cities Unlimited – SIMphoni

A new blog by developer David has been posted on the official Cities Unlimited homepage. The article focuses on “Citizen Profiles”. Those profiles are the way Monte Cristo plans on modelling social interaction between different social groups within the game:

citizens will have a set of objective parameters that express who they are and what kinds of things are important for them

A first,  and according to David, non-definitive set of properties contained in the profiles are:

  • Wealth
  • Education
  • Age
  • Sensitivities
  • Citizen Care (something that can be interpreted as “Satisfaction”)

 All these properties influence the way of life of citizens, and in turn what they need from you as their mayor. The amount of realism this enables is awesome, although it may take MC some time to get it all just right: in the words of one member here “good luck balancing that”. With the amount of interaction they keep having with the city builder enthusiasts we have no doubt they will get it right!

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