Blog on Economics in CU – SIMphoni

A new blog has been posted on the official Cities Unlimited site. This one deals with the modelling of economics in the game.

…a company will set up shop in the city if it believes that it can generate income. Alternatively, it will leave (declare bankruptcy) when it has sustained losses over a significant period of time. A resident, in turn, will move to a city if he believes it will bring him adequate satisfaction, and leave when this is no longer the case.

Developer David goes on to explain how residents act both as workers and consumers, and companies act both as employers and outlets for goods and services. It appears the players will have several options for balancing their budgets, including what Monte Cristo calls “Foreign Trade”. Whether this means region play as in SC4, or trade with “imaginary” neighbours as in SC2000 is still unclear to this reader.

Check out the article and tell us what you think!

Add A Comment

You must be logged in to post a comment. You can also participate in the forum discussion about Blog on Economics in CU.

reject archival