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	<title>Comments on: SIMphoni Exclusive! Veil Slowly Lifts on Cities Unlimited</title>
	<atom:link href="http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/</link>
	<description>Cities XL, SimCity Societies, Spore Creature Creator and Spore News and Discussion</description>
	<lastBuildDate>Mon, 08 Mar 2010 10:03:36 -0800</lastBuildDate>
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		<title>By: [Exclusivo] City Life 2008 e Cities Unlimited: Entenda as Diferenças &#171; SimCity Societies</title>
		<link>http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/comment-page-1/#comment-94</link>
		<dc:creator>[Exclusivo] City Life 2008 e Cities Unlimited: Entenda as Diferenças &#171; SimCity Societies</dc:creator>
		<pubDate>Sun, 21 Oct 2007 22:11:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/#comment-94</guid>
		<description>[...] http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/#more-180 [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/#more-180">http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/#more-180</a> [...]</p>
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		<title>By: Robert</title>
		<link>http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/comment-page-1/#comment-89</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Fri, 12 Oct 2007 20:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/#comment-89</guid>
		<description>I really like this game. I hope it doesn´t use too much &quot;power&quot; from my PC, though it worths it...  I would also like to see some highways, elevated roads or viaducts, or even monorail.</description>
		<content:encoded><![CDATA[<p>I really like this game. I hope it doesn´t use too much &#8220;power&#8221; from my PC, though it worths it&#8230;  I would also like to see some highways, elevated roads or viaducts, or even monorail.</p>
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		<title>By: silentsly</title>
		<link>http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/comment-page-1/#comment-88</link>
		<dc:creator>silentsly</dc:creator>
		<pubDate>Fri, 12 Oct 2007 02:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/#comment-88</guid>
		<description>if only gamespot or ign knew about this</description>
		<content:encoded><![CDATA[<p>if only gamespot or ign knew about this</p>
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		<title>By: rovaira</title>
		<link>http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/comment-page-1/#comment-87</link>
		<dc:creator>rovaira</dc:creator>
		<pubDate>Wed, 10 Oct 2007 04:33:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/#comment-87</guid>
		<description>I like what i&#039;ve seen so far. It sounds like there going to have transportation options as well which is really important. I hope they have freeways, roads, avenues, buses, high speed transit, train, etc where I can click on each station to see how many people are using it as well. I also like toll booths on Sim City 4 rush hour. Hehe. :)</description>
		<content:encoded><![CDATA[<p>I like what i&#8217;ve seen so far. It sounds like there going to have transportation options as well which is really important. I hope they have freeways, roads, avenues, buses, high speed transit, train, etc where I can click on each station to see how many people are using it as well. I also like toll booths on Sim City 4 rush hour. Hehe. <img src='http://www.simphoni.net/press/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: bern8</title>
		<link>http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/comment-page-1/#comment-86</link>
		<dc:creator>bern8</dc:creator>
		<pubDate>Tue, 09 Oct 2007 12:00:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/#comment-86</guid>
		<description>I am very impressed by what I have seen so far of CU. I like the graphics alot, and I like the idea that you at monte cristo are working hard to get rid of the building repitition problem. One thing  that I would really like to have in CU, is a way, that you could distinguish a Citizen of your City from a tourist(maybe a tourist could have a camera on him). Another thing that would be great to have, is if you could organize a sightseeing tour in your city.</description>
		<content:encoded><![CDATA[<p>I am very impressed by what I have seen so far of CU. I like the graphics alot, and I like the idea that you at monte cristo are working hard to get rid of the building repitition problem. One thing  that I would really like to have in CU, is a way, that you could distinguish a Citizen of your City from a tourist(maybe a tourist could have a camera on him). Another thing that would be great to have, is if you could organize a sightseeing tour in your city.</p>
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		<title>By: Twister_Chaser</title>
		<link>http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/comment-page-1/#comment-85</link>
		<dc:creator>Twister_Chaser</dc:creator>
		<pubDate>Sun, 07 Oct 2007 06:39:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/#comment-85</guid>
		<description>I&#039;m really like the structural development of this game, congrats to the guys at Monte Christo and thanks for listening to us :)

T_C</description>
		<content:encoded><![CDATA[<p>I&#8217;m really like the structural development of this game, congrats to the guys at Monte Christo and thanks for listening to us <img src='http://www.simphoni.net/press/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>T_C</p>
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		<title>By: Twister_Chaser</title>
		<link>http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/comment-page-1/#comment-84</link>
		<dc:creator>Twister_Chaser</dc:creator>
		<pubDate>Sun, 07 Oct 2007 06:37:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/#comment-84</guid>
		<description>Are you going to be doing anything with weather, seasons, the continuation of transport from SC4 to CU please. I hope we don&#039;t have to demolish our transport systems just because sims tire of using them :/ It defeats the purpose if you ask me.

T_C</description>
		<content:encoded><![CDATA[<p>Are you going to be doing anything with weather, seasons, the continuation of transport from SC4 to CU please. I hope we don&#8217;t have to demolish our transport systems just because sims tire of using them :/ It defeats the purpose if you ask me.</p>
<p>T_C</p>
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		<title>By: Long Time City Builder-Planner Fan</title>
		<link>http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/comment-page-1/#comment-83</link>
		<dc:creator>Long Time City Builder-Planner Fan</dc:creator>
		<pubDate>Mon, 01 Oct 2007 18:53:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/#comment-83</guid>
		<description>I have always played sim city genre games and every Simcity game released. I also own them all (decent ones) including City Life, the graphics were a let down for me and game style was a lot different than what i was used to but I still enjoyed the game. I wish Cities Unlimited had improved the graphics of the game from City Life. I want to see graphics as good as Simcity 4 at the least. Simcity Societies is going to kill the series dead, it should not look like cartoon graphics or some gimmick it is meant to be realistic.

Although Cities Unlimited does not have as realistic or high quality graphic as we see with SC4 IT WILL BE SO MUCH BETTER THAN SCS BY FAR!! I don&#039;t mind the new gaming style in SCS with oppression, pollution, high-tech or clean or entertainment style sets it is the graphics and a few other changes that have killed the game, buildings alone now affect rating of mayor and city aura, and so on, demand has been taken away now. Non of it is realistic in those senses.

I hope CU take note of this and do what real simulated city builders/planners/managers want. Or I won&#039;t be buying either. I think it is only good to have what SCS has implemented with political style but the rest of is sucks bigtime!</description>
		<content:encoded><![CDATA[<p>I have always played sim city genre games and every Simcity game released. I also own them all (decent ones) including City Life, the graphics were a let down for me and game style was a lot different than what i was used to but I still enjoyed the game. I wish Cities Unlimited had improved the graphics of the game from City Life. I want to see graphics as good as Simcity 4 at the least. Simcity Societies is going to kill the series dead, it should not look like cartoon graphics or some gimmick it is meant to be realistic.</p>
<p>Although Cities Unlimited does not have as realistic or high quality graphic as we see with SC4 IT WILL BE SO MUCH BETTER THAN SCS BY FAR!! I don&#8217;t mind the new gaming style in SCS with oppression, pollution, high-tech or clean or entertainment style sets it is the graphics and a few other changes that have killed the game, buildings alone now affect rating of mayor and city aura, and so on, demand has been taken away now. Non of it is realistic in those senses.</p>
<p>I hope CU take note of this and do what real simulated city builders/planners/managers want. Or I won&#8217;t be buying either. I think it is only good to have what SCS has implemented with political style but the rest of is sucks bigtime!</p>
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		<title>By: Philippe Da Silva</title>
		<link>http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/comment-page-1/#comment-82</link>
		<dc:creator>Philippe Da Silva</dc:creator>
		<pubDate>Sat, 29 Sep 2007 07:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/#comment-82</guid>
		<description>Of course we are listening... And we&#039;ll keep going :-)</description>
		<content:encoded><![CDATA[<p>Of course we are listening&#8230; And we&#8217;ll keep going <img src='http://www.simphoni.net/press/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Deimo</title>
		<link>http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/comment-page-1/#comment-81</link>
		<dc:creator>Deimo</dc:creator>
		<pubDate>Fri, 28 Sep 2007 22:35:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/#comment-81</guid>
		<description>I am absolutely impressed by what I have seen with CU. Seeing those creative interchanges done in the original City Life gives me hope that the road system will be more versatile in this version--the ability to create any style of interchange with a simple &quot;curve builder&quot; but then render it to have smooth curves so it looks appealing and realistic. I also hope that in this version (if they even have school and hospital service boundaries) that they allow people to define the coverage area of a school, hospital, etc. instead of just use a radius which is not how the real world works. That&#039;s my two cents for now. Hope they&#039;re still listening.</description>
		<content:encoded><![CDATA[<p>I am absolutely impressed by what I have seen with CU. Seeing those creative interchanges done in the original City Life gives me hope that the road system will be more versatile in this version&#8211;the ability to create any style of interchange with a simple &#8220;curve builder&#8221; but then render it to have smooth curves so it looks appealing and realistic. I also hope that in this version (if they even have school and hospital service boundaries) that they allow people to define the coverage area of a school, hospital, etc. instead of just use a radius which is not how the real world works. That&#8217;s my two cents for now. Hope they&#8217;re still listening.</p>
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		<title>By: Natewill28</title>
		<link>http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/comment-page-1/#comment-80</link>
		<dc:creator>Natewill28</dc:creator>
		<pubDate>Thu, 27 Sep 2007 16:04:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/#comment-80</guid>
		<description>At this point CU is looking outstanding with the graphics detail and with the terrain. One thing that I hope that they do impliment in this game is WEATHER! To me I believe that having different weather conditions will add such a realism that no city building game has brought to the table as of yet. I also hope that you can set day/night to change automatically.</description>
		<content:encoded><![CDATA[<p>At this point CU is looking outstanding with the graphics detail and with the terrain. One thing that I hope that they do impliment in this game is WEATHER! To me I believe that having different weather conditions will add such a realism that no city building game has brought to the table as of yet. I also hope that you can set day/night to change automatically.</p>
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		<title>By: Edude7</title>
		<link>http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/comment-page-1/#comment-78</link>
		<dc:creator>Edude7</dc:creator>
		<pubDate>Tue, 18 Sep 2007 09:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.simphoni.net/2007/09/cities-unlimited-even-more-revealed/#comment-78</guid>
		<description>Hey all!
Just wanted to say, that, as a SimCity4 fan, I was deeply disappointed and &#039;hurt&#039; by EA&#039;s decision to totally change the game engine for SCS. After seeing these shots and reading Phillipe Da Silva&#039;s comments, I am actually excited about a new city builder game. That map chooser in the screen shot is AWESOME! It is something I had mentioned in my &#039;wishes&#039; for the new SimCity in another post either on SimTropolis or on the Tilted Mill forums. THANK YOU Mr Da Silva for actually listening and PROGRESSING the genre. Everything I&#039;ve heard sounds promising: work on the game engine, work on the graphics (which are awesome already), work on the transportation which looks like it is close to salivatingly satisfying already! After I tuned out from SCS, I am suddenly excited and prepared to follow a game development again!

Thanks again!
Edude7</description>
		<content:encoded><![CDATA[<p>Hey all!<br />
Just wanted to say, that, as a SimCity4 fan, I was deeply disappointed and &#8216;hurt&#8217; by EA&#8217;s decision to totally change the game engine for SCS. After seeing these shots and reading Phillipe Da Silva&#8217;s comments, I am actually excited about a new city builder game. That map chooser in the screen shot is AWESOME! It is something I had mentioned in my &#8216;wishes&#8217; for the new SimCity in another post either on SimTropolis or on the Tilted Mill forums. THANK YOU Mr Da Silva for actually listening and PROGRESSING the genre. Everything I&#8217;ve heard sounds promising: work on the game engine, work on the graphics (which are awesome already), work on the transportation which looks like it is close to salivatingly satisfying already! After I tuned out from SCS, I am suddenly excited and prepared to follow a game development again!</p>
<p>Thanks again!<br />
Edude7</p>
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