Forumer The Monkeys Uncle has gone trawling the Internet for the latest SimCity Societies news coming from E3. He finds:
- Kotaku’s SimCity Societies Impressions is a “quick summary of what SCS is so far.” It describes how the new development model is different than previous SimCity releases, and how the type of city you see depends on what you build. They are hopeful: “It looks like this game has some great potential for both hardcore fans of the franchise and those, like me, who have over the years grown a bit bored with its formulaic feel.”
- Eurogamer has an episode of “EGTV” featuring Societies (starting 7:00 in).
- GameSpy took advantage of the opportunity to just sit back and look at Societies, and says it’s “just what [the reporter] needed to really begin to appreciate what Tilted Mill is trying to do with the title.” It also looks like the game will be “massively moddable” out-of-the-box, since it will ship with the tools. The Monkeys Uncle summarizes their story very well: “the graphics look nice… but the lack of real city simulation makes gameplay a little iffy.”
- Gamespot has some new SimCity Societies video, with lots of great shots of the little things that bring life to the game.
- IGN’s most recent SimCity Societies update details some of the minor changes that the game has undergone (renaming several “societal energies”, for one), and reveals an interesting pattern in gameplay: certain buildings affect the “energies” more than others, and putting down a building which has a very large energy production or consumption has a drastic effect on the city. They write, “After placing a steel mill in the city, […] [e]verything about the city’s aesthetics changed. Streets were cracked and littered with trash, smog rolled in choking the air…” Interesting developments!






Comments
1 Gil
Becomes less and less the simcity we hoped for. Where is the transportation that’s so important in any city?
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