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	<title>Comments on: IGN Previews SimCity Societies</title>
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	<link>http://www.simphoni.net/2007/06/ign-previews-simcity-societies/</link>
	<description>Cities XL, SimCity Societies, Spore Creature Creator and Spore News and Discussion</description>
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		<title>By: thetorpedodog</title>
		<link>http://www.simphoni.net/2007/06/ign-previews-simcity-societies/comment-page-1/#comment-14</link>
		<dc:creator>thetorpedodog</dc:creator>
		<pubDate>Sun, 17 Jun 2007 16:29:17 +0000</pubDate>
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		<description>What this game really seems like is &lt;a href=&quot;http://en.wikipedia.org/wiki/SimTown&quot; rel=&quot;nofollow&quot;&gt;SimTown&lt;/a&gt;. It has great art, pixel-art style, and was focused on plopping everything. But it was targeted at kids, and focused on making citizens happy. It&#039;s not SimCity. SimCity Societies is not SimCity, it&#039;s SimTown 2.</description>
		<content:encoded><![CDATA[<p>What this game really seems like is <a href="http://en.wikipedia.org/wiki/SimTown">SimTown</a>. It has great art, pixel-art style, and was focused on plopping everything. But it was targeted at kids, and focused on making citizens happy. It&#8217;s not SimCity. SimCity Societies is not SimCity, it&#8217;s SimTown 2.</p>
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		<title>By: Gil</title>
		<link>http://www.simphoni.net/2007/06/ign-previews-simcity-societies/comment-page-1/#comment-13</link>
		<dc:creator>Gil</dc:creator>
		<pubDate>Sun, 17 Jun 2007 15:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.simphoni.net/archives/2007/06/ign-previews-simcity-societies/#comment-13</guid>
		<description>It&#039;s an interesting concept but not a SimCity game. 

I don&#039;t like the way Tilted Mill worked out the game, they should have combined plopping buildings with zoning. If you want houses, zone it, if you want industry, zone it, if you want commercial, zone it. Special buildings like police stations should be plopped, just like in SC4. If you want a station to be corrupt, click the station and change a setting to &quot;corrupt&quot;. 


O, and mimes are NOT creative :P</description>
		<content:encoded><![CDATA[<p>It&#8217;s an interesting concept but not a SimCity game. </p>
<p>I don&#8217;t like the way Tilted Mill worked out the game, they should have combined plopping buildings with zoning. If you want houses, zone it, if you want industry, zone it, if you want commercial, zone it. Special buildings like police stations should be plopped, just like in SC4. If you want a station to be corrupt, click the station and change a setting to &#8220;corrupt&#8221;. </p>
<p>O, and mimes are NOT creative <img src='http://www.simphoni.net/press/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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