According to Gameworld Network, Electronic Arts, the leviathan that once gobbled up Maxis, has decided to split into four groups. Their names will be: EA Games, EA Sports, The Sims, and EA Casual Entertainment. According to GWN: “EA Games will be developing games such as Spore, Need for Speed, and Command and Conquer. EA Casual will continue their work with Harry Potter, Boogie and mobile games. EA Sports will no doubt continue to churn out the same tired old series’ year after year, while the new Sims team, now relinquished of any other burdens can focus solely on The Sims franchise.

They hope “this reshuffle will make a little room for some of that risky ‘innovation’ we all keep hearing about“.

One can’t help wonder where SCS fits in in all of this. The link with the Sims, and Sims-like looks have been pointed out by many. Does this mean SCS will be developed under the Sims division? Or will it remain under Games?

Comments

  1. 1 thetorpedodog

    19 June 10:43 am

    I guess the real question is, will future SimCities include the incredibly annoying “EA GAMES” intro video? I’d be happy to never see that again.

  2. 2 Jirnsum

    19 June 11:16 am

    You just want to [husky voice]change everything[/husky voice] don’t you?

  3. 3 thetorpedodog

    19 June 11:41 am

    change challenge

    Also, if you remind me of that again, I’ma straight-up kill you.

  4. 4 Jirnsum

    19 June 12:25 pm

    I knew that, a play on the words that are in that exciting intro ;)

  5. 5 Brian

    19 June 8:49 pm

    I wish that, instead of The Sims, they would have made the fourth group EA Maxis. And let it handle the Sims, Spore &, assuming it has a future after SCS, SimCity series.

  6. 6 thetorpedodog

    20 June 12:35 am

    I was thinking that would be a good idea. Otherwise we might be splitting the Maxis team among many departments, splitting up that innovative group. I’m a bit disappointed they didn’t do that.

  7. […] the news of EA’s splitting up, there was some discussion at SIMphoni about where the development of Simcity Societies would take […]

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